AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance in Portugal Q2 2022
Discover the performance of the top 5 boxing games in Portugal during Q2 2022, including trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 boxing games in Portugal showed varied performance dynamics across weekly downloads, revenue, and active users. Here’s a closer look at the data, sourced from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 experienced fluctuations in weekly revenue, peaking at around $243 in mid-April and then gradually declining to approximately $61 by the end of June. Weekly downloads started at 1.6K at the beginning of the quarter and showed a general downward trend, settling at 1.2K by the end. The app maintained a relatively stable number of weekly active users, hovering around 4.5K throughout the quarter.
Idle Workout Master: MMA hero showed minimal revenue generation, with only a few dollars recorded sporadically. However, the app saw a significant increase in weekly downloads, starting from 61 and peaking at 2.9K in early May before a drop to 1.6K by the end of June. Weekly active users mirrored this trend, rising from 117 to a peak of 3.5K in early May, then stabilizing around 2.3K by the end of the quarter.
Real Boxing 2 had consistent weekly revenue, ranging between $37 and $84. Weekly downloads showed growth, starting from 585 and peaking at 1.1K in mid-June before dropping slightly to 781 by the end of June. The app saw an increase in weekly active users, starting from 871 and reaching 1.7K by mid-June, before a slight decline to 1.4K at the end of the quarter.
Punch Bob did not generate any revenue during Q2 2022. Weekly downloads fluctuated, starting at 941 and peaking at 1.4K in mid-April before declining to 292 by the end of June. Weekly active users showed similar patterns, starting at 1.3K, peaking at 1.8K in mid-April, and ending at 623 by the end of the quarter.
I, The One — Fun Fighting Game had minimal revenue, with a few dollars recorded intermittently. Weekly downloads remained relatively stable, starting at 288 and peaking at 667 in mid-May. Weekly active users showed a slight increase, starting from 1.3K and peaking at 1.6K in mid-May before stabilizing around 1.4K by the end of June.
For more insights into these and other gaming apps, visit Sensor Tower.